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League optimizers 2017th

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Post  Admin 19th March 2017, 20:21

League optimizers 2017th - Page 5 3_tana11
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Post  Admin 19th March 2017, 21:14

Overall standings 2017th
League optimizers 2017th - Page 5 Tabela27
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Post  zhergan 19th March 2017, 21:23

Hi to all,

The two green cells in the second last column always bothered me from the beginning. But I couldn't find a clever way to make a radical change in my previous solutions Rolling Eyes  scratch  Hugo's solution seems to be a kind of masterpiece. Nice loop with fantastic turns cheers Thanks stand for Anuraag for this nice idea and all other contributor's namely Kresimir, Milovan and of course Jovan Cool

Kind regards,

Zafer
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Post  Admin 30th March 2017, 15:24

April optimization - Battleships 

31.03 - 16.04. (20:00 cet)




Last edited by Admin on 30th March 2017, 15:39; edited 1 time in total
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Post  Admin 30th March 2017, 15:29

OBJECTIVE: Put given fleet into grid 10x10 (use letter X). Ships can be rotated but can not touch, not even diagonaly. Numbers left and above the grid indicate maximal number of ship segments in that row/column.

CALCULATION: In row and in column empty cell or area of empty cells represent digits (1 cell - number 1, 2 cells number 2, ... 10 empty cells number 10). Digits read from top to bottom (for column) and from left to right (for row) form number - value for that row/column (light green cells next to grid). For example --X-XX---- give digits 2,1 and 4, which make value 214. Subscore A is sum of row values and subscore B is sum of column values. Final score is absolute difference between A and B. Maximize final score.
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